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Frequently Asked Questions
Panoram Technologies has developed this list of answers to
frequently asked questions in order to assist with the Panoram
Desktop Visualization displays.
Q. What kind of computer do I need to use a Panoram desktop
display?
A. Most computer platforms and standard operating systems can
be configured for a Panoram PV Series display. Some hardware
platforms and models require adapters or interfaces. You can
plug more than one computer into the PV Series display. For
example, the PV230 DSK includes DVI-D, VGA style HD 15 connectors,
S-video and Composite Video (RCA connectors).
Q. What is the maximum resolution of a PV Series display?
A. The Panoram PV230 DSK has a native resolution of 3072x768
resolution (2.63 million pixels).
The Panoram PV720 FRM has a native resolution of 4800 X 1200
(5.76 million pixels) but with the Matrox TripleHead2Go, the
resolution is currently limited to 3840 X 1024 (3.93 million pixels).
Since the unit has both analog and digital inputs, you would
use the analog with the GXM unit and the digital inputs with
a full resolution source or sources.
Q. Do I have to run each panel at the maximum or the same
resolution?
A. You can use the graphics card setup utility to run various
screen segments at various resolutions. The Panoram PV Series
features an auto setup function that makes setup for various
frequencies easy for the user. Most standard resolutions up
to the maximum native resolution for the display is supported.
Q. What is the maximum refresh rate?
A. It is recommended to run the display between 60-75 Hz for
most resolutions.
Q. Does my computer need a special graphics card to make
it work with a Panoram desktop display?
A. There are several solutions for taking full advantage of
the PV Display's real estate. The best is the new Matrox Graphics
eXpansion Module TrippleHead2Go (available from Panoram). With
one channel of your graphics card set to 3072 X 768, the Graphics
eXpansion Module (GXM) will slice and dice the output and place
it across all three panels of the PV display. It's a great PLUG-AND-PLAY
solution at a great price ($299.00)
Click here for a complete list of compatible graphics cards that work with the TripleHead2Go.
Q. Is this GXM compatible with NVIDIA's SLI technology?
A. The GXM solution is ideal for SLI. Imagine harnessing the
power of QUAD SLI in dual PCIe slots and spreading that graphics
performance over a 3840 X 1024 work (or play) space with a PV720 FRM.
This provides a totally new paradigm of performance, resolution and
real-estate for desktop computing.
Q. Are there multi-channel graphics solutions as well?
A. Yes. If you are up to a little system integration (or want
to pay us to do it), there are several choices of multi-channel
graphics cards including the Colorgraphics Xentara Series and
the Matrox Parhelia Series. Then there are multi-slot PCIe mother-boards
which will accept dual graphics - many of which have dual output as well.
Q. Will the PV display work for gaming?
A. Absolutely. This is a very exciting new arena with games that
genuinely scale, not just stretch out and distort. With
the GXM interface the display looks like a single extremely wide
channel to the application/game - there are a lot of games that
will scale perfectly.
Q. Which games work?
A. Most modern MMORPGs run flawlessly, including
World of Warcraft, Guild Wars, and the new Dungeons and Dragons.
A broad list of top titles with native support includes (in alpha order):
Age of Empires 3, Black & White 2, Call of Duty, Doom 3, Elder Scrolls IV: Oblivion,
F.E.A.R, Flight Simulator 2004, Freedom Force, GTR Racing, Half-Life 2,
Microsoft Flight Simulator, Midnight Club 2, Moto GP 2, Motocross Madness 2,
Nascar Racing, NASCAR Racing 2003 Season, Neverwinter Nights, Quake IV,
The Sims 2, Trackmania Nations, Trainz, Unreal Tournament 2004, and X-Plane.
Matrox maintains a list of games that support their GXM.
In addition, the Widescreen Gaming Forum
is dedicated to finding solutions to getting games to work in
widescreen (and panoramic/surround). They maintain a list of games
(along with any needed solutions) at
www.widescreengamingforum.com/masterlist.php.
Q. How was Panoram able to make a display with such small
separation between panels?
A. The exact methods differ for each model. The Panoram design
engineers' goal is to integrate the panels to be as close as
possible. On the PV230 DSK it is less than 11mm.
Panoram also produces large-scale projection displays that are
totally seamless. In these applications we use projectors and overlap
a part of the image. We then use a special edge blending technology
called Video Panoram® to seamlessly integrate the image.
Because the panel displays are not projected, the closest we
can get the image is to have the physical edge of the LCD panel
touch the adjacent one. LCD panels have non-active pixels on the
edge of the panel so that when our engineers configure the panels,
we still have an area where there are no active pixels. This is
the separation you see on the Panoram PV Series displays.
Our goal is one continuous seamless surface, but we are several years away from this.
Meanwhile, the separation has been reduced to such an extent that even applications
such as spread sheets work across the break, which is called a "mullion".
There are a few "zero gap" technologies out there based on putting a lens in front
of the panel. By having this lens expand the image a bit, it expands to fill the gap.
Panoram has reviewed and considered licensing some of these technologies, but to date,
the cost increase vs. test user results have not compelled us to do this.
Q. What is the advantage of the PV display compared to
3 separate LCD/TFT panels which are less in price?
A. A. To answer this very important question, we have prepared
a comprehensive flash based AVstream presentation. We
invite you to view it by clicking
HERE.
Q. Will all software be able to operate over the three
screens?
A. Nearly every application will be able to take full advantage
of the additional real estate. Exceptions include some game
applications that have been hard coded to run at specific
sizes and resolutions. We have received a number of inquiries
and are discussing this issue with a number of game providers.
Q. Can I watch a DVD movie or video on the entire display?
A. Each panel of Panoram's desktop display can take a video
signal from a DVD or VCR player. But, since video is a fixed
resolution, DVD movies would not spread across all three panels.
For full wide video or DVD presentations, special content
would have to be created and run from three synchronized DVD
players or from a multi-channel video server. This applies
to entertainment, museum and kiosk applications but is not
practical for the standard user.
Q. Does a Panoram PV Series display come with the drivers
to drive it?
A. The Panoram PV Series displays are essentially "plug
and play". The drivers to configure a wide-screen multi
channel output will be supplied with the multi-channel graphics
cards. If the source is a standard single channel source there
are no special drivers required. The PV series features an
auto setup function that allows you to quickly and automatically
adjust the display parameters to various input frequency.
Q. Do LCD screens produce true accurate colors?
A. Each display is color matched at the factory. Panoram recommends
the display for most applications such as: simulation, design
work, CAD, desktop publishing, 2D and 3D work, off-line video
editing etc... but is not recommend for final color correction
of art or video post production. This is inherent in all LCD
panels.
Q. Do LCD screens produce true black?
A. LCD technology cannot produce a true black. The panel,
even though it appears black, will still be illuminated or
"glowing" in a completely dark environment. This
is inherent in all LCD panels.
Q. Why did Panoram create the desktop display with an array
of three panels set at angles?
A. Considerable research went into perfecting the ergonomics of
the Panoram desktop product line. It starts with Panoram's heritage
of creating large scale, curve screen, projection displays. We
learned a great deal from our users work in these mega environments.
First of all - THREE DISPLAYS instead of TWO. We are bi-lateral
creatures with front set eyes. We need a point of focus. This
point of focus is formed by an approximately 40º cone in front
of us, which is called the Fovea. This view is covered by the
center screen.
We, as humans, also have peripheral vision. This is an extremely
important part of our cognitive ability. The peripheral extends
out from our fovea to encompass a 70º cone.
Once you exceed the Peripheral, you now have your immersive field.
This requires you to rotate your head to see it.
We learned from our users of large projected screens that as they
rotated their heads to move their fovea or "focus" to another part
of the screen, they got fatigued with flat screens. It makes sense
when you think about it. As you look from one end of a large display
to the other, the point of focus is far away at first. When you
look straight ahead it is closest and then recedes as you scan
to the other end. By curving the screen around the user, the focal
distance is maintained and user fatigue is greatly diminished.
The angles of the PV Series are designed to remain equidistant
from the users viewing position as they scan from one end to the other.
Q. Why don't we get visual fatigue at the movies?
A. Most cinema experiences are not immersive. The ideal seat in
a movie is when you fill your peripheral vision (about a 70º cone from your seat).
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