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Press Room
Matrox announces new Parhelia-512 GPU
At last, a three headed AGP, OpenGL video card that
delivers performance and features idealy suited for Panoram's
PV Series displays.
Distinct Innovative Features
TripleHead DesktopFor the maximum onscreen real
estate, Parhelia-512 uses a specialized third RAMDAC to support
an ultra-wide rectangular Windows desktop stretched across
three displays to a maximum resolution of 3840 x 1024 @ 32bpp.
Superior Performance
With massive memory bandwidth and a colossal array of
3D processing elements, Parhelia-512 delivers the fastest
2D, Microsoft DirectX® 8, OpenGL 1.3 and DVD performance.
It sustains very high performance even during the rendering
of complex 3D scenes with high polygon counts, FAA-16x antialiasing,
8-sample anisotropic filtering, 10-bit GigaColor Technology,
and deep vertex and pixel shaders. Parhelia-512 pushes the
limits of design and architecture by integrating the following
high fidelity performance technologies:
512-bit GPU
Parhelia-512 is the first 512-bit GPU and the first device
with a true 256-bit wide DDR local memory interface, which
can provide over 20 GB/s of raw memory bandwidth. Forming
the backbone of the rendering and display engine, the 512-bit
architecture and massive memory bandwidth enable Parhelia-512
to sustain the highest performance for the most complex 3D
and 2D applications, even during high resolution, multi-display
computing.
Quad DirectX 9 Vertex Shader Array
Parhelia-512 integrates four Microsoft DirectX 9 compatible
vertex shader units into a single vertex processing array.
Powered by a sophisticated control unit, with deep instruction
and register caches, Parhelia-512 is able to sustain very
high performance levels even when executing complex vertex
shader programs on high-resolution 3D models. In addition,
Parhelia-512 is optimized for OpenGL standard lighting models
and handles these at accelerated rates.
Quad Texturing
Parhelia-512 is the first GPU to enable single-pass quad texturing
with four pixel-per-clock throughput. With the latest generation
of 3D games, and a plethora of future games expected to push
the limits of texturing beyond dual texturing, Parhelia-512
is the only GPU that provides a rendering platform that sustains
performance for cutting-edge graphics applications.
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Parhelia 512 |
Radeon 8500 |
GeForce 3 Ti 500 |
GeForce 4 MX 460 |
GeForce 4 Ti 4600 |
| Die Geometry |
0.15u
|
0.15u
|
0.15u
|
0.15u
|
0.15u
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| GPU Speed |
TBA
|
275MHz
|
240MHz
|
300MHz
|
300MHz
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| Memory Bus |
256 bit
|
128 bit
|
128 bit
|
128 bit
|
128 bit
|
| Bandwidth |
20GB/s
|
8.8GB/s
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8GB/s
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8.8GB/s
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10.4GB/s
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| Rendering Pipelines |
4
|
4
|
4
|
2
|
4
|
| Texture Units |
4
|
2
|
2
|
2
|
2
|
| Vertex Shaders |
4
|
1
|
1
|
0
|
2
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| Pixel Shader Stages |
36
|
16
|
16
|
0
|
16
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Technical Specifications
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High Fidelity Display Engine
- TripleHead Desktop
- Support for 3rd RGB output
- Three display desktop at up to 3840 x 1024 @ 32bpp
- Hardware accelerated multi-screen OpenGL support
- Support for true multi-display under Microsoft Windows
2000 and
Windows XP
- 10-bit gamma correction
- Dual independent, gamma correctable hardware overlays
- HF Display Technology
- Dual integrated 400MHz 10-bit RAMDACs
- Up to 2048 x 1536 @ 32bpp on each RGB output
- Single dual-link DVI output
- Up to 2560 x 2048
- Integrated 10-bit high-fidelity TV/video encoder
- NTSC/PAL video output
- Direct encoding of native interlaced YUV
- Perfect full-screen DVD playback via DVDMax
World's first 512-bit GPU
- 80 million transistors in 0.15 process
- 256-bit DDR memory interface
- Up to 20 GB/s memory bandwidth
- Up to 256MB DDR unified frame buffer
- 10-bit per channel RGB rendering and output
- Over one billion simultaneously displayed colors
- 10-bit precision for 2D, 3D, DVD and video
- AGP host interface designed for up to AGP 8X bandwidths
- AGP Fast Writes support
- OpenGL 1.3 and DirectX 8.1 compliant 3D engine
UltraSharp Display Output Technology
- Highest-quality analog, digital and TV output
- Ultra-crisp display quality at high frequencies
- Highest-quality design, electronics and filters
High fidelity video engine
- PC Theater DVD Playback
- 10-bit DVD playback
- 10-bit advanced filtering and scaling
- 10-bit DVD output via TV encoder
- Independent gamma and proc-amp controls
- Full quality output using DVDMax
- Up to 4x4 filter kernel with programmable filtering
coefficients
- Full-speed bi-cubic filter
- VIP2.0 compliant video input port
Industry compliance
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High
fidelity 3D Rendering Engine
- Quad Vertex Shader
Array
- Four vertex shader units (DirectX 8.1 and beyond)
- Highest sustained complex vertex shader performance
- Parallel processing of up to 16 vertices
- 512 instruction on-chip cache
- 256 constant registers
- Quad texturing per pixel, per clock cycle
- Hardware Displacement Mapping
High fidelity 2D engine
- Fastest and highest quality 2D display engine ever
built
- GigaColor Desktop
- All drawing operations at extended 30-bit color (10:10:10)
- 10-bit per channel frame buffer
- High-quality dithering for lower bit depth output
- Hardware accelerated text antialiasing
- Programmable, ultra-fast bliter at up to 16 pixels/clock
- True-color full-screen overlay plane with 8-bit alpha
- Alpha cursor support
- 32-bit ultra-fast VGA core
GigaColor
- 10-bit source texture support and precision
- High-precision ARGB (2:10:10:10) frame buffer
- 16x Fragment Antialiasing (FAA-16x)
- 16x supersampling quality on edge pixels only
- Support for Full Scene Antialiasing (FSAA)
Texturing Support
- Support for all texture formats including:
- 32-bit source textures
- 10-bit per channel texture support
- All DXTC formats
- 2D, 3D (volume) and cubic textures
- Non-square and non-power-of-2 textures
- Planar and packed YUV textures
- Up to 2K by 2K source textures
- Support for projected textures
- Support for texture swizzling
- Render-to-texture support
Platforms
- X86, X86-64 and IA-64compatible
- AMD 3Dnow!
- Intel MMX, SSE & SSE2 optimized
- AGP 8X, 4X, 2X and 1X Compliance
- PCI 2.2, AGP 2.0 and AGP 3.0
- PCI Bus Power Management 1.1
- ACPI
- DirectX 8.1, PS1.3, VS1.1, VS2.0
- OpenGL 1.3
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For more information, you can view an indepth article
from Matrox,
or Hot
Hardware.com.
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